Something that’s predictable and looks nice. While some of these are not as smooth as others, they all provide a sense of “normal” movement to the user. The object moves at top speed to its stopping point, the “bouncing” back a little before actually stopping. The object moves slightly backward, before moving at top speed to its final stopping point. Wind Up: Same as snap, but in reverse.Instant top speed, moves slightly beyond its final position, then goes backwards to the ending point of the animation.
It accelerates from 0 to its top speed, and the slows back down to the end of the animation.
Ease Out: This means that the object will instantly move at top speed, only slowing down as it reaches the end of its animation.Let me explain the basic principle of each: If you click on the Easing property, you will see quite a few options here. We will talk about the trigger more in future tutorials, but for now let’s focus on Easing. If you take a look in the properties panel to the right, you will see a few options. These properties can create an entirely different feel from a relatively basic animation, so let’s get started! But before we start creating more animations, I want to go over some more of the properties available within auto-animate, namely, easing and timing. Knowing these 3 basic principles, we can start expanding our animations to do some more interesting things. Each element within a group or component can be animated separately (This is because Auto-Animate sees the changes to each element within the group independently).This includes but is not limited to groups and components. For a layer to animate, it’s name must be the same on both artboards.It looks for differences between two artboards, and animates between those changes.If you haven’t read that yet, and have little experience in XD or with the auto-animate feature, you can read that article that article, we learned a few key things about Auto-Animate:
Welcome to part 2 of my tutorial series on the Auto-Animate feature in Adobe XD! In the first article in this series, we went through some of the most basic of features in XD, working our way into animating a small square.